How to Get Power Fast in +1 Forge Blade Loot
Tested ways to raise your Power training rate in +1 Forge Blade Loot — the coin Power upgrade, stronger swords and rebirths, with observed numbers and caps.
The tested answer: buy the coin Power upgrade
The cleanest measured way to train Power faster in +1 Forge Blade Loot is the coin-funded Power upgrade in the upgrade section. In one player's before-and-after test, training read about 24,000 Power per round before the purchase and 26,000 per round after, with nothing else changed — "Upgrading Power makes us train faster." Two other levers measurably raised that same number in the same play session: equipping a stronger sword and rebirthing. Every figure below comes from that one session, so treat the numbers as proof of which direction each lever moves, not as rates to expect at your own stage.
Where Power comes from
Clicking to train is the only way to gain Power — everything in this guide changes how much each click pays. The per-round figure on the training readout is the number to watch while you test any upgrade. If you need the controls or start requirements, the click training guide covers them. One session adds a handy detail: you can click to increase Power inside dungeons too, not just at the training area, so you can keep banking Power while you farm.
The free levers that moved the number
The first lever runs on coins.
1. Buy the Power upgrade
The upgrade section sells three coin upgrades: Power, Luck and Speed. The one-variable test read about 24,000 per round before buying Power and 26,000 per round after. The purchase repeats — the player kept buying until the game announced "Increased Power to a maximum of 200%," so that is the ceiling. Power was also the cheapest of the three in that session: coins ran out first on Luck and Speed, and the player recommends Power for exactly that reason.
2. Forge and equip a stronger sword
Sword tier scales the training read directly. Right after forging a new sword, the player noted "getting a new sword means... we can train power much faster too." Later, a Region-tier sword lifted the read from the tens of thousands to 284,000 per training session — "if we want to train power, we have to switch swords too."
The route repeats:
- Farm monster stages for ores.
- Forge with your best ores — they label exactly what they add, and one forge session reads them off as "Increases my power by 7,000, 6,500, 5,000."
- Equip the new sword before training.
The crafting steps live in the sword forging guide.
3. Rebirth at every level threshold
Rebirthing resets your level but adds +0.5 to your power and money multipliers each time — "Rebirth number one is done. Power increased by 0.5" — and the effect stacks: "if we rebirth twice, we get 2x power training."
The level thresholds climb as you go. Observed gates: level 75 for the third rebirth, then 100, 125, 150, 175, 200 and 225, then 300 by the twelfth, 325 for the thirteenth and 350 for the fourteenth — the player notes the later ones take progressively longer. The ladder ends at 16: "Rebirth number 16. Max Rebirth complete." Do not try to buy your way past the cap — a 64-Robux rebirth product bought afterwards did not grant rebirth 17; it granted a boost instead.
What each lever did, side by side
| Lever | Action | Observed change in one session | Cap or gate |
|---|---|---|---|
| Power upgrade (coins) | Buy Power in the upgrade section | About 24,000 → 26,000 per training round | Maxes at 200% |
| Stronger sword | Farm ores, forge, equip before training | Tens of thousands → 284,000 per training session (Region sword) | Needs ores and forging |
| Rebirths | Reach the level threshold and rebirth | +0.5 power multiplier each; two rebirths = 2x training | Level resets; thresholds rise; stops at 16 |
| Ultra training dummy (Robux) | One 560-Robux purchase | 1.97 billion → 197 billion per strike at 100x | Paid |
| Power classes (Robux) | Buy multiplier tiers from 2x to 64x | Multiply the training gain; 64x is the top | Ladder ends at 64x; prices judged expensive |
If you spend Robux
Two paid boosts appeared in that session. The Ultra training dummy costs 560 Robux and grants 100x power training: normal strikes read 1.97 billion, and 197 billion with the trainer active, which the player used to reach rebirths 9 through 11 in quick succession. The Power classes are a separate ladder of multipliers from 2x to 64x; the session saw prices of 9, 20, 40, 104, 240 and 400 Robux, ending at 64x ("we've hit the maximum"), which the player judged expensive for this map.
Prices are the one number here that cannot be pinned down: a separate listing of the game's products shows x2 Power at 3 Robux, which disagrees with the 9-Robux read in game. Check the current price in-game before buying and expect it to change. No Robux product in the session extended rebirths past 16.
Attack runes: worth an experiment, not proven
On a newly forged Special-tier sword (210 million damage), equipping a +50% attack rune raised the damage stat to 295 million and the training read from about 8 trillion to 12 trillion per round, leading the player to conclude that "if you want lots of damage or Power, you have to equip attack runes." But earlier in the same session, a 30% damage rune visibly changed nothing on the previous sword, and training Power and combat damage may be conflated in these readings. Treat attack runes as something to test on your own sword, not an established multiplier.
Power Potions from codes
Codes can reward Power Potions, described as assisting your click training and shortening the gap to your next real sword — a consumable head start, not a permanent upgrade, and its exact boost was never measured. The codes page tracks what is currently active.
How these comparisons were made — and their limits
Every before/after figure above comes from one player's single session. That is enough to trust the direction of each change, but not the specific values: gains scale with your sword tier, rebirth count and upgrade level, so your numbers will differ. Only the coin-upgrade test changed one variable at a time — the session's biggest jump, to 61,045 billion per round, came right after both a new sword and the maxed Power upgrade, so it cannot be credited to either alone. Rates, caps and prices can all move with game updates, so retest after a patch.
New to the experience? Start with the click training guide for controls and start requirements. From there, buy the Power upgrade first as the cheapest tested lift, forge your way up to stronger swords, and rebirth at every threshold the game offers.
Related Guides
Progression Guide
Every progression gate with power and rebirth requirements, and the confirmed actions that move you between dungeon stages.
Click Training
How click-to-train works at the dummy or inside dungeons, and how Power gain scales with upgrades, swords and rebirths.
Monster Combat Guide
Enter dungeons, win stage fights with sword skills and dodging, and collect the loot monsters leave behind.
Coins: Earn and Spend
Earn coins by selling the swords you forge, then spend them on Power, Luck and Speed upgrades and armor.