Beginner Guide: First Steps in +1 Forge Blade Loot
How to start +1 Forge Blade Loot: click to train, run early dungeon levels for ores, forge your first sword from three ores, then sell spare swords.
+1 Forge Blade Loot is a free Roblox training-and-forging game from 6B Games Factory, and its opening loop is short: click to train for power, take that power into the dungeon to fight monsters for ores, then forge those ores into a sword of your own. The developer's listing and two independent first-session playthroughs agree on these beats — one translated walkthrough sums it up in a single line: click to train, forge the sword, kill monsters for the loot. The sequence below is everything a brand-new player needs for a first session.
Getting into the game
The game is completely free to play, with Robux purchases optional. It was first released on 09/09/2026, and up to 8 players can share a single server.
Launching follows ordinary Roblox steps rather than anything unique to this game: install the Roblox app, log in or create a free account, search for +1 Forge Blade Loot, and press play. (These are general platform steps — the sources confirm the game itself, not its in-game menus.)
One thing to know before you search: the game was renamed five times after its September 2026 release. Earlier names include Fight to Forge!, Forge & Slay!, +1 Grind to Forge, +1 Cut to Forge and +1 Forge to Fight, and it was updated again in October 2026 — so older guides and videos may use a previous name.
Your first session, step by step
1. Click to train
Training is the first action on the official list — "Click to Train to Gain Power" — and it's what players do on entering: "Click to increase power, classic," as one first-session creator put it. Clicking is the only way to gain power in this game, so the success check is simple: watch the power number climb. No exact button labels matter here yet; the reliable fact is that clicking raises power, and you can even keep clicking while you're inside the dungeon later.
2. Run the dungeon and collect ores by hand
With some power banked, head into the dungeon, where monsters drop the ores that feed the forge. Two things catch new players out:
- Drops are not automatic. "It will not pick up automatically," one creator warns — after a kill, walk over to the dropped material to collect it. Our monster drops guide goes deeper on loot.
- Early levels have power gates. In one session, level 3 required 288 power and level 4 required 2,000. When the player fell short of level 4 with 1,300 power, they farmed the levels they could clear and kept click-training between fights until they hit the mark.
The Thai walkthrough's first trip brought back five ores — already enough to forge with.
3. Forge your first sword
Back at the hub, use the forge. The rule that appeared twice on camera: a craft needs at least three ores. The creator forged a sword with three, and a shield attempt at the same station was rejected with the same "requires at least three ores" message. The forge offers a few sword designs with luck multipliers (four types in one session); insert your ores and roll for quality.
Crafting has three beats: shape the blade, sharpen (or "scrape") it, then strike. Shaping matters — "if you make it crooked, it will end up crooked," the second creator cautions, so draw as straight as possible, and where the game shows a template, "you just follow the design that is shown." Success is unmistakable: the result comes out with a quality tier and stats. One session's first sword was "an uncommon level sword. It has damage and value, Power 8 and Attack Speed 2.2."
One session also found an option that appears to sharpen the sword for free — captions render it as "script," and since those captions are auto-generated, expect the real on-screen label to differ.
4. Sell what you don't use
Spare swords are not clutter: "Just press sell to get money." Selling extra rolls at the hub is the observed way to turn them into currency.
How the loop feeds itself
The beats connect in a chain worth understanding, because it tells you what to do whenever progress stalls. Clicking is the only source of power; power feeds the forge — "a stronger click means you shape the next sword sooner, and a better sword is what brings back the rare loot from monster fights." A fresh sword also makes training itself faster: "getting a new sword means... we can train power much faster too." So the answer to being stuck is almost always the same: train, fight, forge, repeat — each pass upgrades the next one.
The first gates you'll meet
| Gate | What it asked on camera | What it means for you |
|---|---|---|
| Dungeon level 3 | 288 power | A short warm-up from spawn. |
| Dungeon level 4 | 2,000 power | Farm lower levels and click-train (even inside the dungeon) until you clear it. |
| Any forge craft | At least three ores | Don't sell every ore before forging. |
| Index | Fill it by collecting ores | Completing it grants a bigger bag, meaning you hold more ore per trip — one creator started with only three slots. |
| Rebirths | Reach the required level, then rebirth | "Rebirthing resets our level," so it's a deliberate step; each rebirth adds +0.5 to both power and money gains, the third needs level 75, and two rebirths were noted to give 2x power training. |
| Locked map areas | A level requirement | "As I level up, it unlocks areas that were locked" — keep leveling and more of the map opens. |
These numbers were read off single gameplay sessions shortly after launch, and the game has been updated since (most recently recorded in October 2026), so treat them as observed examples rather than permanent values. Two more early observations, each seen only once: a defeated boss announced "the next boss is in 14 minutes," and a player who died kept everything — "I died and I didn't lose my items." Encouraging, but one session doesn't make a permanent rule. Forged gear also rolls a quality tier; the tiers listed on camera ran from common up to mythical, with Uncommon and Rare results showing up in early play.
Beginner tips demonstrated on camera
Each tip below was spoken while the player was actually doing it, across two independent sessions — not pulled from a video title.
- Grab the gift pickups. Gifts recur around the map ("In 4 minutes I'll have another one," in one session's cadence), and one creator judged that "just with these little gifts you can already make a good starter weapon."
- Draw your blades straight. Crooked shapes come out crooked; follow the template whenever the game shows one.
- Train while you farm. When a gate blocks you, farm the highest level you can actually clear and keep clicking between fights — training works inside the dungeon too.
- Play defensive at low health. "I don't recommend melee if your health is this low" — use your skill (it fired on Q in one session) and dodge instead of trading hits.
- Replace your sword often. Every better sword speeds up training, and faster training unlocks everything else.
- Save potions for hard fights. A potion is a temporary boost — one translated walkthrough recommends holding it for a monster you can't beat rather than using it while idling at the hub. Active codes live on the +1 Forge Blade Loot codes page.
Where to go from here
That's the entire opening loop — and it repeats. The developer's own roadmap points next toward skills and traits, with the ultimate sword as a much later goal, but none of that is required for a strong first session. When you want a single mechanic broken down in detail, continue to the click training guide or the sword forging guide, and see the combat guide for surviving the dungeon fights.
Related Guides
Click Training
How click-to-train works at the dummy or inside dungeons, and how Power gain scales with upgrades, swords and rebirths.
Sword Forging Guide
Learn the full forge loop: clicking power, dungeon ore runs, the three-ore minimum, and the trace-and-hammer steps that reveal your blade.
Progression Guide
Every progression gate with power and rebirth requirements, and the confirmed actions that move you between dungeon stages.
Coins: Earn and Spend
Earn coins by selling the swords you forge, then spend them on Power, Luck and Speed upgrades and armor.