+1 Forge Blade Loot Coins: How to Earn and Spend Them
Coins are +1 Forge Blade Loot's spendable money: earn them by selling swords you forge from dungeon ores, then spend on Power, Luck and Speed upgrades and armor.
Coins in +1 Forge Blade Loot are the game's spendable progression money. You earn them by forging swords from dungeon ores and selling every roll you don't use — one witnessed sale paid 20 billion for a single sword — and you spend them in the strengthen/upgrade menu on Power, Luck and Speed, plus on armor. This guide walks through that earn-and-spend loop, what each purchase observably does, and what is and isn't known about the 1.5xCoin game pass.
What coins are in +1 Forge Blade Loot
Coins are a real, spendable currency, not a cosmetic counter or a pass-only statistic. In playthrough footage, the narrator opens the upgrade section and spends coins on Power, Luck and Speed upgrades, then watches training output rise after buying one — the gain is visible in the same session.
One naming note so nothing surprises you: players in the footage say "coins" and "money" interchangeably, and the proceeds from selling swords flow into the same balance they immediately spend on upgrades and armor. Where exactly the balance is displayed on screen isn't shown clearly in existing guides, so don't go hunting for a specific labeled counter — just watch your balance change when you sell or buy.
How to earn coins: forge swords, sell the rejects
The only acquisition channel with an observed payout is the forging loop. It repeats indefinitely, and none of its steps involve a code, gift or pass:
- Collect ores in the dungeon. Run stages through the warp gate and gather ore drops. As a bonus, filling the Index with ores earns a bigger bag, so you can carry more per run.
- Forge swords. The forge needs at least three ores per craft — in the footage, the creator tries to craft with fewer and the game refuses.
- Keep the rolls you don't use. Forged swords roll different stats, and weaker results are your sellable stock. One creator points to a backlog of forged swords plus "the swords I have already sold… a bunch" — selling rejects is routine, not a one-off trick.
- Go to the selling spot. Selling isn't available from anywhere: one guide points out that while other menus work as quick shortcuts, selling requires going to its dedicated spot. Materials can be sold there too.
- Press Sell on an unused sword. The sword's price is paid into your balance. One observed sale paid 20 billion for a single sword — the stated payout comes from one creator's session, so treat exact sale prices as varying with the sword rather than as fixed rates.
- Repeat. Collect more ores, forge more, sell the new rejects. Each pass through the loop pays out again.
Two things the evidence does not show: no source shows coins being paid out by quests, codes or gift boxes (if you want the current codes anyway, they're tracked on the Codes page), and while materials can be sold at the same spot, no documented figure says what a material sale pays — only the sword sale has a stated amount.
For the forging half of the loop in detail, see the sword forging guide.
Where coins go: confirmed uses and costs
Upgrade section (Strengthen)
The upgrade section takes coins to raise Power, Luck and Speed. The measurable case is Power: in one creator's test, training yielded about 24,000 power per round before the purchase and about 26,000 after upgrading Power — "upgrading Power makes us train faster."
Three useful facts from the same session:
- Power upgrades cap at 200%. The creator maxed the line and the game confirmed "increased Power to a maximum of 200%."
- Luck and Speed cost more than Power. After maxing Power, the remaining balance triggered "not enough money" on both the Luck and Speed lines. That makes Power the cheapest line to max — and since it directly speeds up training, it's the sensible first target.
- Exact per-level costs aren't documented. You'll see the price on each button in game; no guide states the per-level coin costs.
Armor
Armor is bought, not crafted — multiple creators confirm this, and one shows off owning the best set. The most expensive armor set shown is the Mystic tier at 150 million, adding 900% power. Selling swords is exactly how the creator in the footage covers these purchases: sell first, then pour "the remaining money" into Power upgrades and armor.
| Purchase | Confirmed effect | Cost evidence |
|---|---|---|
| Power upgrades (Strengthen) | Faster training: about 24,000 → 26,000 power per round in one test | Caps at 200%; cheapest upgrade line to max; per-level costs not documented |
| Luck and Speed upgrades (Strengthen) | Purchasable with coins; effect not separately tested | Cost more than Power — balance ran out on both; exact costs not documented |
| Armor (bought, not crafted) | +900% power for the best set shown | Mystic tier priced at 150 million |
The 1.5xCoin pass and money multipliers
A game pass literally named 1.5xCoin is listed at R$19 (listed Sep 11, 2026), one of the game's five passes priced R$19–99. Money multipliers clearly exist as a mechanic in this game:
- The in-game shop shows a "2x money"/1.5x-style item at around 40 Robux, sitting next to ore-buying, bag-capacity and luck items.
- Rebirths pay a money multiplier: the 12th rebirth's reward screen shows a power multiplier plus a money multiplier of 7.
What's not verified is the decisive part: no pass description, shop tooltip or hands-on test shows which channel 1.5xCoin actually boosts — sword sales, rebirth income, or anything else — or whether it stacks with the shop item or the rebirth multiplier. The shop's multiplier items also don't match the pass list one-for-one, so the ~40 Robux shop item may be a separate product from the R$19 pass rather than the same thing sold in two places.
Practically, nothing above depends on the pass: the forge-sell-upgrade loop runs fine free-to-play — both creators in the source footage emphasize the map is friendly to it. If you're weighing a purchase, check the game passes overview for the currently listed multiplier and what its store page claims before spending Robux.
Quick priorities
If you just want the workable route: run dungeon stages for ores, forge swords (three or more ores each), sell every sword you won't use at the selling spot, then spend on Power upgrades first — they're the cheapest to max and the gain is measurable — and armor next. Because the rebirth money multiplier grows with each rebirth (7x by the 12th), your selling income scales as you progress; the progression guide covers the rebirth ladder. Revalidate prices and upgrade behavior after game updates, since multipliers and shop inventories have already differed between sources.
Related Guides
Sword Forging Guide
Learn the full forge loop: clicking power, dungeon ore runs, the three-ore minimum, and the trace-and-hammer steps that reveal your blade.
How to Get Power Fast
Tested ways to raise your Power training rate: the coin upgrade, stronger swords and rebirths, with observed numbers and caps.
Game Passes
The full gamepass list with prices and benefits: 1.5xCoin, Big Bag, Luck Boost, Super Luck Boost and Supreme Luck Boost.
Carry Bag Capacity
How the carry bag stores dungeon ores, why Inventory is full appears, and the confirmed ways to raise capacity.