Click Training in +1 Forge Blade Loot
How the click-to-train control works in +1 Forge Blade Loot: train at the dummy or inside the dungeon, and read the per-round Power gain that scales with upgrades, swords and rebirths.
In +1 Forge Blade Loot, training is your click. You click or tap to train, and your Power goes up — the developer's own feature list opens with exactly that: "Click to Train to Gain Power." You can start right after the intro at the training dummy near spawn, and the same click keeps working inside the dungeon when a stage's Power gate is just out of reach.
How to train: the click and where it works
The control is your ordinary click (or tap). There is no menu to open and no keybind documented — the game's creator sums up the loop as "Click to increase power. Collect rare ores. And forge rare swords," and clicking comes first.
A first training run looks like this:
- Finish the opening sequence. Once you have your starting armor, the game walks you over and says: "Come train with the dummy. And this is how to play this map." (If you're still finding your feet, the beginner guide covers that opening from spawn.)
- Click at the training dummy. Each round of clicking trains and adds Power.
- Watch the readout. You'll see a per-round (or per-session) gain figure while you train, and your total Power climbs with it — that's the number dungeon stages check.
Clicking isn't locked to the spawn area. In one recorded run, the player was stuck at 1,300 Power against a stage that required 2,000 — and clicked to train mid-run inside the dungeon until the total crossed the line ("Oh, we can click to increase power inside the dungeon"). Gameplay confirms those two spots, the dummy and the dungeon; nothing reviewed documents the full list of places training works.
What training shows you
The feedback is numerical. While you click, the game displays how much each training round (or session) is worth, and your running total Power rises as you go. Every figure below comes from a single player's roughly two-hour session, so read them as illustrations of what moves the number — not fixed rates to expect:
| Training situation | Gain shown | What had just changed |
|---|---|---|
| Early game, first sword | about 24,000 per round | baseline in that session |
| Same setup | 26,000 per round | coin Power upgrade ("Upgrading Power makes us train faster") |
| After forging the next sword | 284,000 per training session | new sword equipped |
| Mystic sword, no trainer | 1.97 billion per strike | Mystic-tier sword, normal strikes |
| Mystic sword with trainer | 197 billion per strike | 100x power trainer applied |
| Late session | 61,045 billion per round | Power upgrade maxed at 200%, plus sword upgrades |
| Special sword | about 8 trillion, then 12 trillion per round | Attack rune equipped |
What raises your training gain
- Coin Power upgrades. Bought in the upgrade section with coins, they directly lift the per-round figure (24,000 → 26,000 in the example above). That session maxed the track at "Increased Power to a maximum of 200%," and Power was the cheapest of the coin upgrades available.
- Your equipped sword. "If we want to train power, we have to switch swords too" — forging a better blade took the readout from the tens of thousands to 284,000 per session. The sword forging guide covers making them.
- Rebirths. The first rebirth added +0.5 to Power (and +0.5 to money), and by the second rebirth the player tallied "2x power training."
- Runes. Equipping an Attack rune on a special sword took its rounds from about 8 trillion to 12 trillion: "Equipping runes makes the damage or Power higher."
- Paid multipliers and dummies. One session shows a Robux multiplier ladder from 2x (9 Robux) up to 64x (400 Robux), plus a 560-Robux "Ultra training dummy" advertised at 100x power. That's a single gameplay observation, not a documented feature list — and which purchases actually pay off is optimization, covered on the how to get power fast page.
What the Power is for — and what it isn't
Power is the gate on dungeon stages (one early stage demands 2,000, a later one 13,000), and it feeds the forge: as one guide puts it, "Extra power feeds the forge as well. A stronger click means you shape the next sword sooner, and a better sword is what brings back the rare loot from monster fights." That guide calls clicking "the only way to gain power" — which refers to your trainable Power total. The swords and armor you equip also display their own Power and damage stats, and those are separate numbers, not the counter that clicking raises.
The same guide also mentions Power Potions as an aid to training; rotating codes live on the codes page.
Cooldowns and limits
Nothing reviewed — official text, guides or gameplay — documents a cooldown, cap or rate limit on click training, and the session quoted above shows steady repeated clicking with none mentioned. One session can't prove a rule in either direction, so treat limits as simply unverified rather than assuming training is unlimited.
Related Guides
How to Get Power Fast
Tested ways to raise your Power training rate: the coin upgrade, stronger swords and rebirths, with observed numbers and caps.
Progression Guide
Every progression gate with power and rebirth requirements, and the confirmed actions that move you between dungeon stages.
Beginner Guide: First Steps
Start strong: click to train, run early dungeon levels for ores, forge a first sword from three ores, then sell spares.